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Art Requests

Describe a single idea or concept you would like to see added to the art catalog.
Select the style in the category dropdown.
Regional Watercolor Style Request
For all the strengths that fantasy regional assets offer, the buildings and line art are bound to a distinct style and vibe. Due to the more gothic/darker style of regional buildings, regional's unable to create maps with lighter and more upbeat settings. The high detail makes it obvious and requires a ton of detailing to personalize and change the "vibe" from the more gritty style and line art the regional assets have. And due to the stamp details, in regional it doesn't look the best when scaling down those assets to make regional city maps or those "birds eye" regional views. World maps half fit this need. (see the Mati maps in the references below) but they miss that "middle view" where you'd need to scale them up super large and doing too many quickly showcases the resolution limitations and lack of stamp variety. Even these Mati Maps, you can see that he sparingly places the building and trying to do more urban/city environments are feasible with the current assets offered. Watercolor city has the style and can show the "middle view" however, because it's Top Down, there's limitations in personalization and altering the asset style. It also doesn't fulfill the same purpose that a regional style would fill. I do think this would be a perfect style that watercolor could support as the softer colors and simpler stamp style would allow for easy customization to build city streets, districts, and lighter "vibes". Especially if it comes with a couple modular bits like signs flags, maybe alternative roofs or chimney additions. The simpler design would also allow them to be scaled to be as large or small as needed with little detailing. With the modular options leading to quick and easy variety for mapmakers. The "vibes" this would match would be for more lighthearted campaigns like Humblewood or the vibe of the new Daggerheart game that Darrington Press is rolling out later this summer. Or, pulling on books, the Septimius Heap Cornicles or Redwall. The brighter colors would appeal more to games with younger audiences and "all ages" types of games, while the modularity would allow more experienced map makers to make grand districts and regional woods that aren't fully possible in Inkarnate now.
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Forest Asset Additions for Fantasy Battlemaps
I've been creating forest maps for the better part of 2 years. Here's my input on what could be added to make forests better: First off, objects: The current trees are all stellar, however the one thing that could spice up all maps is additional tree species/types. This could help us create a TON more different types of forests. Winter and other variations are not a big deal anymore, since the new layers make it really easy to create your own, tho it would still be appreciated. Here's some suggestions: Willow Elm Oak Redwood Birch Basically just a lot of different trees with slightly different structure, leaf type, crown type, or anything else really. I'd also like to add some quick-fire ones to this: More fruit trees, like the apple trees we have. more dead variants for trees, since we cannot really create these with just layers from the basic versions. More bushes, like the ones from core, basic bushes but with fruits or other produce or just slightly different leaf types. More rocks. Small dirt or see-thru (like hills) holes for animal burrows. More fallen trees of different types. More fences, stone walls (slanted ones especially, so we can paint the sides) or rock walls out of natural stone. More types of fish. Alive ones with dynamic poses, kinda like the Koi Fish. This is a great segway into textures. More types of leaf textures and other tree or bush based textures would be great to diversify ground clutter a bit. On the side of textures, more just basic dirt (like the ones from core) and mud textures would greatly increase divertsity of ground types. More long grass textures like the jungle one would also be appreciated aswell. Currently the ones I mostly use is just that one, and rarely the one from core. Quick fire round #2: More roots would be great, the current ones are awesome, but diversity is always nice. Texture that should go on trees are sorely needed. By that I mean stuff that can be painted on leaves and branches, like scratch marks, overlay/alpha style fruits to create our own fruit trees, bird's nests, tho the last one might be better as an object. Water ripples from raindrops. Water mist from waves crashing against the shore, clouds are already okay at this, but they have their issues. More water types that are specifically meant to be smaller ponds or even just minimal built-up water. And that takes us to lines. More feathered grass edge lines would be appreciated, the core one is great and can even be made to work with the jungle grass via some tweaks, but it's kind of a stretch. Cart tracks and more footprints would be great too as lines. And more hills or to be more specific, see-thru hill sides, like the ones we have would also be of great use. Quick fire round #3: Rock lines, as in: Lines out of rocks like the Big Mossy Rocks. Cattails and other water-side plant lines, but these could be great as objects as well. Hedges, kinda like the Summer Bush, just more alive. The bush is a relatively good alternative for now, but it is kinda lacking. Generally speaking, more slanted walls that have the sides showing. That's most of what I think would make forests greater for now, but I've recently been monitoring my "requests" more (For the last 1-2 months), so I'll definetly have more ideas as we go on. Hopefully I didn't miss much as like half of these are pre-monitoring and only from memory.
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